Sound and Narrative Design overview
For the sound, I want the game to have a futuristic aesthetic to it, so I'd like to include a lot of synthesized sound effects and music. Things like robotic chatter, machines whirring, there's always this metallic feel around everything. Sound references would be Portal and the more recent Hitman games.
The Narrative has the player taking the role of a Pit Boss at a crooked casino. You need to find cheaters and protect the casino's interests, but this involves some dirty work as well. During your shift, you encounter a woman who gives you an option to bring down the casino by collecting evidence. The narrative is meant to tell the story of the player's character, Marvin. Marvin is a man with a dark past, and the casino is blackmailing him with it. His personal safety, as well as the safety of his wife and child are at stake. The story will have you interact with members of the casino, you'll get a small window into each of the people's lives, and why they ended up at the casino.
Get Pit Boss
Pit Boss
Crime. Money. Power. Poker.
Status | Prototype |
Authors | DanPan, Johan Rodriguez, fateofreality |
Genre | Simulation |
Tags | Futuristic, Management, Third Person |
More posts
- Scripting on Pit Boss: Learning AI Behavior Trees the Hard WayDec 01, 2021
- Art and Environment: Creating the Main StaircaseNov 30, 2021
- Art and Environment After Open BetaNov 29, 2021
- Pit Boss: Pre-Mortem - The Final UpdateNov 28, 2021
- Final Beta build (Noah)Nov 28, 2021
- Scripting on Pit Boss: Reaching MVPNov 03, 2021
- Art and Environment After Playtest 1Nov 03, 2021
- Pit Boss: First PlaytestsNov 02, 2021
- Playtest 1 resultsNov 02, 2021
- Art and Environment OverviewOct 20, 2021
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