Art and Environment Overview
Art Style & Environmental Design:
The art style of this game will be a low-poly, 3D game, semi-reminiscent to the game Grim Fandango.
The area the game will take place is a futuristic casino with a bar and security floor. The main color scheme will be either a matte or glossy black with bright trimmings similar to a piece of concept art from Mass Effect 3. This design gives the game a futuristic design while also being simple to create and apply to all three areas. While the architecture will most likely not be the same, it will definitely be similar, just to a lesser extent
The environment of the casino will be separated into three floors. The main floor at the bottom will be the main casino area with many different game machines and tables. The second floor will be a bar area that looks down over the first. The bar area will have a few bars and other tables for NPCs to gather around. The 3rd and final floor will be the security area. This area will have an office with different screens that players can interact with to check the other two regions as well as an area to look down at both floors.
Files
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Pit Boss
Crime. Money. Power. Poker.
Status | Prototype |
Authors | DanPan, Johan Rodriguez, fateofreality |
Genre | Simulation |
Tags | Futuristic, Management, Third Person |
More posts
- Scripting on Pit Boss: Learning AI Behavior Trees the Hard WayDec 01, 2021
- Art and Environment: Creating the Main StaircaseNov 30, 2021
- Art and Environment After Open BetaNov 29, 2021
- Pit Boss: Pre-Mortem - The Final UpdateNov 28, 2021
- Final Beta build (Noah)Nov 28, 2021
- Scripting on Pit Boss: Reaching MVPNov 03, 2021
- Art and Environment After Playtest 1Nov 03, 2021
- Pit Boss: First PlaytestsNov 02, 2021
- Playtest 1 resultsNov 02, 2021
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